Plugin Messaging
First introduced in 2012, Plugin messaging is a way for plugins to communicate with clients. When your servers are behind a proxy, it will allow your plugins to communicate with the proxy server.
BungeeCord channel
The BungeeCord channel is used for communication between your Paper server and a BungeeCord (or a BungeeCord-compatible) proxy.
Originally, the channel supported by the BungeeCord proxy was called BungeeCord
. In versions 1.13 and above,
the channel was renamed to bungeecord:main
to create a key structure for plugin messaging channels.
Paper handles this change internally and automatically changes any messages sent on the BungeeCord
channel
to the bungeecord:main
channel. This means that your plugins should continue to use the BungeeCord
channel.
Sending plugin messages
First, we're going to take a look at your Paper server. Your plugin will need to register that it will be sending on any given plugin channel. You should to do this alongside your other event listener registrations.
public final class PluginMessagingSample extends JavaPlugin {
@Override
public void onEnable() {
getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
// Blah blah blah...
}
}
Now that we're registered, we can send messages on the BungeeCord
channel.
Plugin messages are formatted as byte arrays and can be sent using the sendPluginMessage
method on a Player
object.
Let's take a look at an example of sending a plugin message to the BungeeCord
channel to send our player to another server.
public final class PluginMessagingSample extends JavaPlugin implements Listener {
@Override
public void onEnable() {
getServer().getPluginManager().registerEvents(this, this);
getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
}
@EventHandler
public void onPlayerJump(PlayerJumpEvent event) {
Player player = event.getPlayer();
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("Connect");
out.writeUTF("hub2");
player.sendPluginMessage(this, "BungeeCord", out.toByteArray());
}
}
These channels rely on the Minecraft protocol, and are sent as a special type of packet called a Plugin Message. They piggyback on player connections, so if there is no player connected to the server, it will not be able to send or receive plugin messages.
What did we just do?
We sent a plugin message on the BungeeCord
channel! The message we sent was a byte array that contained two strings converted to bytes: Connect
and hub2
.
Our proxy server received the message through the player who triggered the PlayerJumpEvent
on our Java server.
Then, it recognized the channel as its own and, in alignment with BungeeCord's protocol, sent our player to the hub2
server.
For BungeeCord, we can think of this message as a case-sensitive command with arguments.
Here, our command is Connect
and our only argument is hub2
, but some "commands" may have multiple arguments.
For other channels introduced by client side mods, refer to their documentation to best understand how to format your messages.
Plugin message types
Although we sent a Connect
message to the proxy, there are a few other cases that BungeeCord-compatible proxies will act on.
These are the following:
Message Type | Description | Arguments | Response |
---|---|---|---|
Connect | Connects the player to the specified server. | server name | N/A |
ConnectOther | Connects another player to the specified server. | player name , server name | N/A |
IP | Returns the IP of the specified player. | player name | IP , port |
PlayerCount | Returns the number of players on the specified server. | server name | server name , player count |
PlayerList | Returns a list of players on the specified server. | server name | server name , CSV player names |
GetServers | Returns a list of all servers. | N/A | CSV server names |
Message | Sends a message to the specified player. | player name , message | N/A |
MessageRaw | Sends a raw chat component to the specified player. | player name , JSON chat component | N/A |
GetServer | Returns the server the player is connected to. | N/A | server name |
UUID | Returns the UUID of player. | N/A | UUID |
UUIDOther | Returns the UUID of the specified player. | player name | player name , UUID |
ServerIp | Returns the IP of the specified server. | server name | server name , IP , port |
KickPlayer | Kicks the specified player. | player name , reason | N/A |
KickPlayerRaw | Kicks the specified player. | player name , JSON chat component | N/A |
Forward | Forwards a plugin message to another server. | server , subchannel , size of plugin message , message | subchannel , size of plugin message , message |
ForwardToPlayer | Forwards a plugin message to another player. | player name , subchannel , size of plugin message , message | subchannel , size of plugin message , message |
PlayerCount
public class MyPlugin extends JavaPlugin implements PluginMessageListener {
@Override
public void onEnable() {
this.getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
this.getServer().getMessenger().registerIncomingPluginChannel(this, "BungeeCord", this);
Player player = ...;
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("PlayerCount");
out.writeUTF("lobby");
player.sendPluginMessage(this, "BungeeCord", out.toByteArray());
// The response will be handled in onPluginMessageReceived
}
@Override
public void onPluginMessageReceived(String channel, Player player, byte[] message) {
if (!channel.equals("BungeeCord")) {
return;
}
ByteArrayDataInput in = ByteStreams.newDataInput(message);
String subchannel = in.readUTF();
if (subchannel.equals("PlayerCount")) {
// This is our response to the PlayerCount request
String server = in.readUTF();
int playerCount = in.readInt();
}
}
}
Forward
public class MyPlugin extends JavaPlugin implements PluginMessageListener {
@Override
public void onEnable() {
this.getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
this.getServer().getMessenger().registerIncomingPluginChannel(this, "BungeeCord", this);
Player player = ...;
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("Forward");
out.writeUTF("ALL"); // This is the target server. "ALL" will message all servers apart from the one sending the message
out.writeUTF("SecretInternalChannel"); // This is the channel.
ByteArrayOutputStream msgbytes = new ByteArrayOutputStream();
DataOutputStream msgout = new DataOutputStream(msgbytes);
msgout.writeUTF("Paper is the meaning of life"); // You can do anything you want with msgout
msgout.writeShort(42); // Writing a random short
out.writeShort(msgbytes.toByteArray().length); // This is the length.
out.write(msgbytes.toByteArray()); // This is the message.
player.sendPluginMessage(this, "BungeeCord", out.toByteArray());
// The response will be handled in onPluginMessageReceived
}
@Override
public void onPluginMessageReceived(String channel, Player player, byte[] message) {
if (!channel.equals("BungeeCord")) {
return;
}
ByteArrayDataInput in = ByteStreams.newDataInput(message);
String subchannel = in.readUTF();
if (subchannel.equals("SecretInternalChannel")) {
short len = in.readShort();
byte[] msgbytes = new byte[len];
in.readFully(msgbytes);
DataInputStream msgIn = new DataInputStream(new ByteArrayInputStream(msgbytes));
String secretMessage = msgIn.readUTF(); // Read the data in the same way you wrote it
short meaningofLife = msgIn.readShort();
}
}
}
This message is used to forward a plugin message to another server. This is useful for server-to-server communication within a proxy network. For example, if a certain player is banned on one server, you can forward a message to all other servers to ban them there too.
This is not a recommended way to ban players, due to the fact that there may not be anyone online on the target servers, but it is an example of how this can be used.
MessageRaw
The MessageRaw
message type is used to send a raw chat component to a player. The target player is specified
by the second parameter - Player name or "ALL" for all players. This is also useful for sending messages to
players who are on a different server within the proxied network.
public class MyPlugin extends JavaPlugin {
@Override
public void onEnable() {
this.getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
Player player = ...;
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("MessageRaw");
out.writeUTF("ALL");
out.writeUTF(GsonComponentSerializer.gson().serialize(
Component.text("Click Me!").clickEvent(ClickEvent.openUrl("https://papermc.io"))
));
player.sendPluginMessage(this, "BungeeCord", out.toByteArray());
}
}
This will send the player a clickable message saying "Click Me!" that opens https://papermc.io
upon clicking.